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I am unsure if you added what we discussed in class, but it would go a long way for the player decision making, where they can put some skill into identifying the correct door. On top of having different color for the correct door, but you can also have slight texture differences between the doors? maybe a scratch or pattern on the correct door.

i really like the pressure on choosing the right door but i feel becasue its only random it has room for things to be added.

I think I would like a little less randomness in the gameplay. 

I think the idea is good, but maybe the doors can give a clue to which one is the right or wrong one and you can keep repeating it in a cycle to test player reaction time.

Could've done more with this you are on to something maybe add a sequence of doors to click through but so far so good. via chanse